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Game-Theoretic Online Resource Allocation Scheme on Fog Computing for Mobile Multimedia Users

查看全文 作  者:Yingmo [1,2]Jie;Mingchu [3,4]Li;Cheng [3,4]Guo;Ling [1,2]Chen 高影响力作者 机构地区:[1]Institution of Applied Mathematics, Dalian University of Technology;[2]School of Mathematical Sciences, Dalian University of Technology;[3]School of Software Technology, Dalian University of Technology;[4]Key Laboratory for Ubiquitous Network and Service Software of Liaoning Province高影响力机构 出  处:《China Communications》索引2019年第16卷第3期,共10页高影响力期刊 基  金:supported by the National Natural Science Foundation of China under grant No. 61501080, 61572095, 61871064, and 61877007 摘  要:Fog computing is introduced to relieve the problems triggered by the long distance between the cloud and terminal devices. In this paper, considering the mobility of terminal devices represented as mobile multimedia users(MMUs) and the continuity of requests delivered by them, we propose an online resource allocation scheme with respect to deciding the state of servers in fog nodes distributed at different zones on the premise of satisfying the quality of experience(QoE) based on a Stackelberg game. Specifically, a multi-round of a predictably\unpredictably dynamic scheme is derived from a single-round of a static scheme. The optimal allocation schemes are discussed in detail, and related experiments are designed. For simulations, comparing with non-strategy schemes, the performance of the dynamic scheme is better at minimizing the cost used to maintain fog nodes for providing services. 关 键 词:FOG COMPUTING ONLINE RESOURCE allocation STACKELBERG game dynamic multimedia
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